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小记Anime Expo (Day 2)

7月6号周五,是Anime Expo正式开始的第二天。我们睡了会儿懒觉,过了9点半才起,打车到会场已经十点半了。

上午11点有《肆式青春》(Flavor of Youth)的首映,是新海诚的动画工作室CoMix Wave Films承办的国产动画新作,社长川口典孝与导演之一竹内良贵出席了首映,还在之后回答了记者和现场观众的问题。《肆式青春》的故事由三个小短片构成,分别讲述了北京、广州和上海三个大城市的“食”、“衣”和“住”三个小故事,导演分别是易小星、竹内良贵(新海诚御用CG大师)和李豪凌(绘梦动画创始人)。故事整体来讲平淡温馨,弥漫着些许忧郁和怀乡的气氛,是不是也有转折和亮点,我还是非常喜欢的。

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放完片子后Netflix的日本驻美国代表问道,制作过程中最大的挑战是什么?社长川口说,虽然中日两个距离很近,但感觉文化差异很大,甚至觉得日本和美国的文化更为接近,因为经常能看到好莱坞电影,却从没看过中国电影,所以对于中国人的“日常”不是很能把握,但好在从中国导演和团队那里得到了很多支持。竹内说他选了广州“衣”的故事,因为觉得这个故事比较时尚,作为日本人也可以进行描绘,为了导演这个故事他还去广州出差了一趟,发现广州市一个很国际化的都市。竹内还说,如果和新海诚做一样的事情,是肯定不能超越他的。新海诚没有做过姐妹的故事,所以他就想做这样一个故事,而且要把姐妹画得可爱一点,哈哈。在观众提问环节,我也去问了一个问题,“妄自代表”北京和上海表达一下自己对作品的喜爱和对制作组的感谢,哈哈。我问到工作室是如何和这两个中国导演相识的,川口说李在过去的五年里一直“勾搭”新海诚,李本身也是新海诚的大粉丝……

看完首映,已经下午1点半了,我、蔚和T到场馆附近的日料店“胜”吃了乌冬面和照烧猪肉盖饭,下午又去Marriot的LP2看京吹番外剧场版《丽兹与青鸟》,音响监督牛尾宪辅和Pony Canyon的制作人中村 真一(Nakamura Shinichi)也到场助阵。牛尾之前做过《声之形》的配乐,这次给京吹的番外电影做音响监督时也和宇志中学及吹管乐队合作密切,他评论电影里描写的是“非常纤细的、一颗玻璃做的心随时都会碎掉的感觉,希望观众去品味这究竟是什么样一种情感。”电影确实蛮纤细的,少女们的每一个小心思,都通过京都动画一个个微小的镜头细节和动作表现了出来——这完全就是青涩的青春的感觉嗷!看得我少女心爆表了,哈哈哈。里面的二重奏还是相当好听的。首映会后,牛尾还现场展示了他为电影作曲的谱子,为了表现电影中的纤细心情和绘本的水彩氛围,乐谱是用水彩泼墨的形式渲染了每一个乐符。

看完《丽兹与青鸟》,我们又逛了逛Exhibition Hall到6点,之后就去Super Live了。May’n激情开唱,雪莉露的个人曲,最后以出道曲收场;第二个出场的是缺氧少女Yukari,第一首必须是《人渣的本愿》ED,之后是《只有我不在的街道》ED,Yukari角色曲《甩不掉的女人》,以及《乱步奇谭》ED。第三个出场的是Aimer,唱了四首曲子都是钢琴伴奏,而且全程不露脸……第一首来自《Fate/Stay Night UBW》,第二首是《Fate/Stay Night Heaven’s Feel》的主题曲,第三首是《Refrain》,第四首是……忘记了。第四个出场的是尾浦由纪和三个Function Junction的成员。

 

 

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小记Anime Expo (Day 1)

Day 1 是7月5号周四,因为早上11:00有Chunsoft: Steins;Gate的Panel,我和蔚8点多起床,9点出头来到会场,发现已经是人山人海……蔚去West Hall排队,已经排到了街的拐角后面,我去主会场入口的人打探情况,发现队伍折了两折,蔓延得有一公里……门口查包工作人员估计第一天干活太仔细,队伍移动缓慢……我10点混进会场,发现大厅竟然堵得水泄不通,估计都是去Exhibition hall的。我跑到LP3的队伍排队,蔚的进门队终于也慢慢前进,10点半左右进来了。

11点,我们终于进入了LP3会议厅,这个panel请来的是Steins; Gate系列的制作人(Producer)——松原达也,他介绍的是Steins;Gate – Elite -这款制作进行中的游戏:直白来说是把动画的素材搬到游戏的流程里去,让玩家同时享受看动画和玩游戏的乐趣。为此他们把游戏里所有台词和动画中所有台词对照了一遍,标记出了所有不一样的台词和画面表现手法,重新布置脚本,花费了一年半的时间……个人觉得,这样一款游戏对于既看过看过动画又玩过游戏的人来说不是有点鸡肋吗?嘛,不过他提到,很多动画中没有的素材(比如其他世界线的结局)会被额外制作并添加上去,这还是让人有些许期待的。谁不愿意看到和伦太郎结婚的琉华子动起来的样子呢?现场还来了红枥牺的日本官方Coser,虽然声音和性格完全不像就是了orz……

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这个Panel过后,距离下一个Panel还有一段时间,我和蔚就到Exhibition Hall逛了逛,参展的大多是熟面孔公司,Pony Canyon的展位还展出了很多动画原画,包括《吹响上低音号》的番外篇剧场版《丽兹与青鸟》、《Cutie Honey》、《结城梨奈是勇者》、《舞动青春》,以及一部百合新番,看得一饱眼福。我还买了《秀逗魔导士》两个小pin,竟然还看到了莉娜的手办!激动!中午简单吃了点照烧鸡肉盖饭,下午3点半去了一个介绍Wacom&Clip Studio的Workshop,听几个画师聊聊心得和Tips,4点刚过就匆忙去排Chunsoft打越钢太郎的Panel了。竟然可以见到《秋之回忆》和Infinity系列的脚本作者!!!内心真是相当激动呀!!!

5点,在打越钢太郎的Panel上,Chunsoft工作人员先是介绍了几部游戏新作,例如奇怪的三次元格斗游戏,带着土著面具的屎壳郎的大冒险之类的……orz……之后由打越介绍他这两年的全新力作——《AI -The Somnium files》。AI这个名字有三层寓意:第一层是人工智能,也就是男主的智能义眼;第二层是“Eye”的谐音,预示这部作品和“眼睛”这个概念密切相关;第三层是“爱”的发音,不知道打越这次将怎样把“爱”这个主题贯穿在游戏中呢?难道打越也要像老虚那样成为“爱的战士”吗?让我们拭目以待吧,哈哈。打越钢太郎给人感觉还蛮和蔼可亲的,也蛮有自信,可惜的是这次没有拿到打越钢太郎的签名……本来我想提问拿签名券的,结果无奈没被叫到,也没有其他方式拿……以后看缘分吧。

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6点多,去看了Trigger的第一场Live drawing session,嘉宾有Kill La Kill的角色和服装设计Sushio (石崎寿夫,Ishizaki Toshio ),Arc System游戏公司制作人Toshimichi Mori,以及动画脚本家&演出家若林広海(Hiromi Wakabayashi)Sushio和Toshimichi(?)各画了一幅画,若林就在现场介绍Kill La Kill的新作游戏,据说是以皋月视角的同一个故事,还会出现纯洁的最终形态!

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7点我和蔚又匆忙去排Pop Team Epic的Panel,惊奇的是排队的人并不多,难道美国人都不喜欢看这部魔性十足的番?企划&监制须藤孝太郎来到现场,是个蛮帅气的面瘫小哥,全程基本不笑,让人怀疑他是不是不高兴了,还是本质就比较闷骚?小哥这么年轻,感觉挺有才的,期待他以后的作品!他说当初在推特上看到过几幅Pop Team Epic的画,跑去看了漫画觉得好无聊,但他很喜欢两个角色的个性,于是就想去鼓捣点好玩的动画给她们……有观众提问每话的声优都是选拔过去的吗?须藤说是他自己心里有一些想让去配音的声优,于是直接请到的……看来真是实力任性呀!主持人提问会不会考虑出第二部,他说过去两年都在做Pop Team Epic,有点疲劳了,估计暂时不会考虑,哈哈。

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Panel过后我们回到Airbnb,吃了点T帮我们卖的寿司和昨天剩下的沙拉,又一起聊了很多关于京都动画的话题,洗漱睡觉~

 

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小记Anime Expo 2018 (Day 0)

距离上一篇博文竟然已经5年,这几年真是发生了各种各样的事情呀……虽然尽量每天在记简短的日记,但都是流水账,不能很好地描写自己的心境和收获……于是乎,我又捡起了这个被遗忘已久的博客,希望能悠哉游哉地记录一些不希望未来的自己忘掉的美好时刻,也算是“心海拾贝”吧。

前几天(7月4号到7月7号),我和蔚以及三个好友一起去了Anime Expo,这也是我去AX的第三个年头了。回望这三年的会展,见到了不少日本动画界大佬,知名画师、脚本家,以及Anisong领域的知名歌手,还是收获颇丰的,以至于觉得不用博客记录一下都觉得可惜,哈哈。今年的AX周三开始,周日结束,我们订的是四天三晚的Airbnb,计划周六晚上回家,周日休息。周三早上10点上路,一路顺畅,下午5点顺利Check in房间,6点在P君的牵头下与昔日UM动漫社的在会场附近的Sports Pub汇合,见到了好久没见到的几只宅友,10个人围坐在几张大桌吃晚饭。大家都比较宅,不擅社交,所以我也没怎么说话……Pub的鸡肉沙拉还是非常好吃的,肉比菜多,哈哈。

饭后大概是7点出头,我和蔚及三只好友一起去会场,发现Premium Fan的D和P竟然可以进会场看Pre-show night,于是暂时兵分两路,D和P进了会场,我和蔚及T走到另一头领Swag。今年因为采取了Badge邮寄制,所以不需要排长队领Badge,swag很快就领好了。我们接下去又去领Anisong Summer Matsuri Super Live的票,我和蔚都顺利拿到了票,但在询问D和P如何领票的时候,竟意外发现:演唱会买票系统出错,退掉了D的票!我大惊失色,连忙联系D和P,又和工作人员不断询问沟通……工作人员最终发现了系统的技术问题,20分钟后,大概是8点半左右,帮我们把票又确保了回来,让D和P都顺利拿到了票,真是有惊无险!

因为是7月4号美国独立日,LA的Grand Park晚上9点有焰火表演,于是一行5人坐车来到公园。公园附近已经封路,我们顺着人流进去(进门时还发生了我们带的包椅不让进场,我们把包藏在灌木丛下的小插曲),在一处十字路口站定,身后是LA City Hall,前方是Authur J. Will Memorial Fountain。9点正点,焰火表演开始,随着乐曲节奏,焰火一丛丛流光溢彩,绽放四射,时而欢快,时而优雅,时而激情,最后在一首进行曲中迎来了华丽的终章……这样的音乐焰火之前只在迪士尼看过一次,还是挺好看的!

焰火表演结束后,我们一行5人随着人流走出公园,因为距离Airbnb只有1mile左右的距离,我们就走着回去了。路上要穿过高速路入口,走地下通道,下坡进去前就觉得是那种放在动画里出现僵尸怪物都不稀奇的可疑通道,在入口时还是着实被吓了一跳——通道里遍地都是垃圾,还弥漫着屎尿的臭味……就在大家犹豫要不要进去时,又走下来一对小情侣,见状呆了片刻,就开始往里冲!“冲呀!——” 我本来也有冲下去的打算,于是便捏住鼻子,跟在他们后面一起三步一跨地冲了进去……没一会儿我们冲出了隧道,跑上坡后我不禁大笑:这真是实景体验了一把闯关游戏!大家感概,这真可谓是大城市的死角,估计八百年没人打扫了……

回到Airbnb,大家瘫倒在沙发上,我们打开Netflix,在动画分类里找到了《齐木楠雄的灾难》第一季,正好D,P和T都没看过,又是搞笑番,所以就想借机推荐给他们。于是大家边看边笑,不知不觉看了四、五集,就到11点多了。大家洗漱睡觉,Day 0 就这样结束了,Day 1的序幕即将拉开……

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Final Reflection on GIGTANK

In the meeting with my mentor Mike, we went through my PEP proposal and my overall experience during the summer. My main responsibility in the proposal including collaborating with both GIGTANK’ startup teams and community organizations,developing user interfaces that enable intuitive interaction with technology, wire framing, prototyping, video production and documentation (50% of time). The proposal also mentioned that I would implement software processes, using agile strategies, to meet requirements and constraints of key stakeholders (30% of time), and express Big Data in graphic representations that are visually appealing and create a rich language (20% of time). Both Mike and I agreed that the proposal had described my work well because I had done every single thing and I had been working hard with Sisasa, the financial tech start-up team, as well as other specialists and community organizations. Besides the responsibilities mentioned in the proposal, I also did a lot more for Sisasa, such as brand building, logo design, business card design and branding style guide design. I leverage my skills of graphic design, UI/ UX design and development, web design, and skills of collaboration and communication.

I enjoyed my internship wrap-up, which is in the form of the Demo Day. On Demo Day, August 6, about 400 people, including start-ups, investors, CEOs, professors and students were invited to the Chattanooga Theater Center, where they were networking and evaluating the value of 7 GIGTANK program start-ups. GIGTANK Start-ups pitched their ideas on the stage and showed product demos at their booths. Sisasa has drawn much attention both on and off the stage, and some investors and financial institutes have shown interests to the company. The Demo Day lasted from 9:30am to 7:00 pm, and after the event ended, all the GIGTANK teams and specialists got together to celebrate the success. I appreciate the wrap-up, as well as the experience of getting feedback from my teammates, supervisor, mentors and investors that are interested in our product. From people around me, I have learned a lot, not only about the Android UIX design, but also about how to be a better person. I realized the important of always being happy, optimistic and energetic, and I learned how to be more confident and to love myself and my design work. I learned to understand that “perfect is the enemy of good” and I need to always move forward and to go through the iterative process, instead of being unsatisfied with my work all the time, getting frustrated and getting stuck. I learned a lot about how to network with others, how to find topics to talk, and how to better collaborate with teammates and to contribute to the team.

When I’m looking back over to the early days of Sisasa, my internship impression and reflective reports, I realized that things would always turn out to be far much better than my expectation. I had made a lot of progress in graphic design, UIX design and branding design, and I have achieved the objective to learn AE video editing and creating a demo video. Although I changed the direction of web design objective to android app design, yet I have learned so much about the android interactive design guidelines, design patterns and principles, and I have applied these knowledge into practice and improve my skills in iterations. I have established connections with about 40 people through the GIGTANK program, who are co-founders, specialists, interns or partners of the program, which I didn’t expect before. Furthermore, I tried a lot things that I haven’t tried before, such as cavings, rafting, rock quarry, camping, parties, living in a retreat and so on and so forth. Through these great activities and social events, we have learned a lot about American culture , had so much fun and deepened the connections with each other. Thanks to all these great experience I have gained and things I have learned from my work and people around me, I have made sure that I’m on the right track to be a great UIX designer, and I have realized that I need to learn more about web & android app front-end design and development, as well as data analyze, data visualization, and database building. I believe my internship experience during the summer will benefit me a lot in a short and a long haul.

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GIGTANK information interview with Andrew

During my summer internship, I had an interview with Andrew Holliday, the owner of the design studio HarvestCreative. Although I’m doing UIX design for the company, yet as a graphic designer at the same time, I’m also doing some branding design. Andrew has a lot of experience on branding, design, and web development, which was the reason I chose him to interview. Moreover, with the help of GIGTANK, Co.Lab, the start-up Sisasa got connection with him, so I could ask specific questions about my branding design work for Sisasa. In the interview, I asked Andrew several questions about how to build a brand for a company. I learned about the process of building a brand — Build a brand story first, then move to logo and position statement design, then to the business card design, and at last the secondary identity (Color palette and other branding package) design.

Firstly, a company should build its brand based on the company stories: who we are, why we are making the company. Simply get the story and emotional connections to the branding. We should not say what the customers want to hear, instead, say what we really want to say and what we truly care about. The company communication foundation should be built from there. The company could create a catered survey to let everyone fill out without discussing with others. Then the branding person reviews and pulls the answers together, look at them and write down what he/she thinks the common ground for each question in an unbiased way. Then the company should narrow down the focus.

Secondly, the company should think about the logo and position statement / tagline. A really good position statement is powerful. Everyone’s vision should be unified first before designing the logo. Not every brand needs an symbol, since it is hard to make it really unique. The typography should match the branding concept. The logo should be designed in black and white first, and the company should do some research on the color of other logos in the industry. The company can use progressive color to make it outstanding. All caps will make the logo more secure and give people a feeling of strength. Lower case logo will look more casual, conversational, traditional and playful.

Thirdly, about business card,showing an interesting fact on the back of the card could lead to an immediate communication with our customer. Business cards can change how our customers look at us. It also helps us to set the tone. While having fun making the business card, the company should also keep its personality. We can look at myemma.com for example. Andrew then talk specific about how the start-up Sisasa should target our market and sell ourselves to our customers.

In all, I’ve learned a lot from Andrew. During the summer I also had several formal and informal information interviews with other graphic designer and web developers, such as T.J weigel, the co-founder and designer at the start-up Banyan, Benjamin Wald, the Managing Partner at Spartan Systems, and Seunerinle, a freelancer designer and developer. But among these interviews, I have learned the most from Andrew. Many designers work as multiple roles in start-ups — they design the UI/UX for the product, and they are also responsible for the branding and promotional graphic design. I struggled a little bit since this is my first time trying to build the whole branding set for a company, and I know there is still long way for me to go to become a really good designer. But I will never give up. I will do better and better as long as I keep learning and practicing.

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GIGTANK internship reflection #3 – Management Style

During this summer, I am working with a financial tech startup team — Sisasa, at a start-up accelerator program GIGTANK in Chattanooga, Tennessee. Although my official mentor is Mike, my direct supervisor is Deborah, the co-founder and CEO of Sisasa. As a start-up, the team members are very young, with an age arrange between 20 and 24. Debbie is 23 years old, and she graduated from Wellesley last year. It is her first time to start a business and to be a CEO, so her management style may not be very representative or mature. But I love the way she interact with other team members, and I think she is a good team leader and hand-on supervisor.

Since the whole team work around a big table together everyday, it is very easy for us to communicate with each other. If Debbie or I have any questions about design, we can just look up from our laptops and talk. There is no regular meetings every week, but the team will attend many meetings that Debbie scheduled with investors, financial people, marketing people, team mentors and so on. After each meeting, the team will discuss it and reflect on it together. During the process, we can figure out which part we are doing well, and which part is not satisfying, then the team will adjust the direction and move on.

Besides the time the team work together in the office, we also live together in the UTC (University of Tennessee, Chattanooga) dorm. Sometimes during weekends, the team will work together in living room, so we can have immediate communications about work. In all, the Sisasa team has a very convenient communicational environment. I can ask Debbie’s opinions and get quick feedback about my design work, such as the interface, logo, business card, one pager and so on and so forth.

Debbie is very easy-going and open to people. I think she is a good leader because she has the ability to create a good team in which all the members have diverse skill sets and backgrounds. Also, she is the core of the team and everyone likes her. I think this is charisma. She is ambitious, energetic and optimistic, so every team member is very happy to work with her. I learned a lot from her personality and the way she deals with people. I would love to model myself after Debbie in the future.

Another reason why I like the Sisasa team and Debbie is that we work hard and play hard. Debbie is very into all kinds of activities — we go to gyms together, cook together sometimes, play games. We also went to cavings, rafting, rock quarry, camping, parties, and we even spent a weekend in a cabin in the woods together. Through these great activities and social events, we have learned a lot about each other in the team and we have built deep friendship. We are emotionally engaged with the team, so we are very motivated to work together and we want to contribute to the team as much as we can.

However, one thing that I’m frustrated about is that I am not very experienced with UI and graphic design, so sometimes I worried that my design work was not good enough for Sisasa. The advice I got from Debbie and other members in the team are not professional. Most of the time I have to figure things out by myself, which has made me detour and spend a lot of time on revising my work. I hope I could have a professional UI designer to guide me through some design process and give me professional advice on specific work. I tried to develop some connections with designers in Chattanooga, but since they are not working on the project, their suggestions are very general and blurry.

All in all, I had a great summer working with team Sisasa and Debbie. Hunter Walk, the product manager of Youtube and Google, once said in his Twitter that “Learn from not just what you do but who you do it with. The value of surrounding yourself with a great peer group is important for the short and long haul.” I agree with him a lot. What I’ve learned through working as an UIX & graphic designer is important, but what’s more important, I believe what I’ve learned from Debbie and the great team will benefit me in my whole life.

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GIGTANK internship reflection#2 – Mentor Check-In

In the meeting with my mentor, Mike, I went through my learning objectives one by one and discussed the progress and challenges with him. This meeting helped me reflect on my internship experience and I got some valuable feedback from him.

At the beginning of the meeting, I told Mike that I love working with team Sisasa. The team has a good balance in members’ responsibilities and background. Regrading responsibilities, Sisasa has 3 management people, 2 programmers, and 2 UIX designers. In terms of members’ background, Sisasa has 4 cofounders, 2 Gigtank specialists and 1 outside consultant, and we are from the States, China, and England. Sisasa is an energetic and happy team, we work hard, and play hard. We are good co-workers and friends at the same time. Mike is happy that I am dedicating to the team during the summer.

My first learning objective is to improve my skills of graphic design and branding, working with Adobe Illustrator and Photoshop to create brand logos, infographics, promotional illustrations and so on for the startup. I think I made a lot of progress on this goal. During the summer, my main responsibility in Sisasa is to do all kinds of design work: Interface, wireframes, icons, badges, logo, business cards, one pager, slides and video. I have tried my best to create a whole branding set for Sisasa before the Demo Day.

My second learning objective is to develop my skills with Adobe AfterEffect to create promotional and explanatory videos for the start-up. I have achieved this objective, too, as I have finished our app demo video. I told Mike that although the video was well done, we would not play it at the demo pitch since it could not fit in the flow very well, but we still could put it on the website. Mike was glad that I have completed this learning goal, and he thought creating a video and thinking about the promotional phrases could help the team know what we want to say to our investors and customers, as well as to clarify the company’s statement of position. In fact our branding mentor, Andrew, has suggested us to figure out the benefits Sisasa could bring to our customers and represent them in all the branding materials. This process has indeed helped us to keep on the right track.

My third learning objective is to improve my web design skills through creating website mockups for startup, using Adobe Illustrator and Photoshop. I think I’ve changed the direction of this to android app design instead of the web design. During this summer, I learned about the android interactive design guidelines, design patterns and principles, and I have applied these knowledge into practice and improve my skills in iterations. I worked with another SI student, Jesyka, to discuss how users should navigate in the app, what design patterns we should use to fulfill users’ need, and how we could cooperate with programmers. We discussed whether we should use tabs or spinners in the article reading page, how users could redeem or share a reward, how users could rate or comment on articles, and so on and so forth. I learned a lot during the process, and I believe this experience will help me a lot in the future.

My fourth learning objective is to improve my web development skills through transferring the website mockup to real, interactive website, using HTML5, CSS3, JavaScript and JQuery. I didn’t achieve this objective because I spent most of my time on interface design and graphic design, and I didn’t devote myself to the website design due to my limited time and energy.

My fifth learning objective is to network and establish 5 connections with graphic designers or UI/UX designers, 5 connections with mobile app or web developers, by attending networking events, mentor meetings and other social events. I think I’ve mostly achieved this goal. I had relatively close connections with 4 graphic designers and 4 programmers inside and outside GIGTANK programs. I’ve learned a lot from them.

My sixth learning objective is to to develop better people skills and communication skills by attending or organizing client meetings or user meetings. After I joined the GIGTANK program, I realized I’m weak at communicating with strangers. Sometimes I still have problems understanding and join the conversations. One of the Gigtankers said his first impression on me was “quiet”. During the summer, I tried to create conversations with strangers on networking events, and I did my best developing friendship with other members of Sisasa through participating many social and recreational activities. But there are still a lot of things about communication I need to learn. Mike gave me a useful tip: Instead of always burring my head into my work, I should look up more so people would love to stop by and say hello. It was subtle behaviors that could help me better connect with other people.

Besides I failed to achieve the fifth objective, for the same reasons, I didn’t achieve my last learning objective either – to know more about backend mobile app development through learning Titanium. Mike said it was fine, because the fifth and last learning objectives are more about developing instead of designing. He said since I was fully committed to my duty and responsibility as a graphic designer, it is not appropriate for me to stretch out too much and do development instead of designing. I agree with him but I think learning more about development could help me a lot in the future designing process. This learning objective should be kept for the rest of the summer after the GIGTANK program as well as for this coming school year.

At the end of the meeting, Mike gave me another suggestion: to quickly finish changes and get the productions done. Although there are a lot of iterations going on in the design process, we need to finalize things when we need to. Perfect is the enemy of good. If I pursue perfect all the time, I cannot even reach good. As the Demo Day is approaching, I must finalize our branding designs and keep them unified, and let the team move forward as soon as possible. I will keep this in mind and I believe we can get where we want at last.